Felix Gaedtke | Gayatri Parameswaran (NowHere)
Home After War (VR experience)

What happens when your own home becomes a place of fear? “Home After War” is an interactive virtual-reality scenario that takes a personal look at the consequences of war beyond public reporting. The journey leads to Fallujah, an Iraqi city that was controlled for a time by the terrorist organisation Islamic State (IS). The protagonist is Iraqi father Ahmaied Hamad Khalaf, who returns home and exposes himself to the threat of improvised explosive devices, some of which are made to appear like everyday objects. Since the end of the war, thousands of civilians have lost their lives to these explosives. Ahmaied guides us through his house, speaking of his loss and his hopes for his family, his country and the world. At the same time, viewers witness a blow of fate that strikes the family. The 360-degree recordings also show life beyond the four walls.

Project website: homeafterwar.net

  • Crisis
  • Fear
  • Homeland
  • Traces
  • War

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Making of film

»How how can we take our audiences and users to places that they wouldn't normally go to? How can we give them experiences that they wouldn't normally have? Those are the questions we ask ourselves every day. «

Gayatri Parameswaran

*1984 in Freiburg, Germany
Felix Gaedtke lives in Berlin, where he works as a creative producer and video storyteller. He is a founding member of the NowHere storytelling studio, with which he and his colleague Gayatri Parameswaran want to create a space for voices that have hitherto gone unheard. Above all, Gaedtke is interested in the overlapping of various realities made possible with modern technologies such as VR (virtual reality) and AR (augmented reality). His projects have been presented at the Venice International Film Festival, SXSW, the UN and HotDocs. www.nowheremedia.net

*1987 in Dombivli, India
Gayatri Parameswaran is a journalist who lives and works in Berlin. At the NowHere storytelling studio, which she founded with her colleague Felix Gaedtke, she uses VR and AR to address taboo subjects such as abortion, war and domestic violence. Her work has been presented at various events including the Venice International Film Festival, SXSW, the United Nations, HotDocs and the Zentrum für Kunst und Medien. In 2019, she won the title Best Use of Immersive Arts from SXSW. www.nowheremedia.net

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